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Quoteleft Hey, man, Slink here - about that opportunity. There's a set of wheels to my name beached up in Hunt's Point. Go collect it and fix it up. Consider this your interview. Then we'll take some more. Quoteright
Slink pre-mission.

Wheelman is a mission in Driver: Parallel Lines. It is the second mission available for the player.

Plot[]

Slink requests a 'set of wheels' in Hunts Point, He asks TK to collect it, repair it and customize it.

Once the player collects the car, they will be given immediate heat for theft of the car, the police will be searching, so the player must avoid running into the police.

Once the player delivers the car, the player must repair the car, it will be free, but only this time. The player must complete a few more instructions by Ray. These include, clearing the felony, purchase parts (modifications and respraying) and then testing out the car.

The player must now break the speed limits whilst going past speed cameras, once the first speed camera is successfully beaten, the next one has to be broken, this time, the speed limit requested is increased.

The speed limits to beat the cameras are increased 3 times:

  1. 60 MPH
  2. 70 MPH
  3. 100 MPH

Objectives[]

Collect Slink's ride. [Back to top]
  • The player needs to collect Slink's ride. It will be pointed out on the mini-map. The player can drive using the Cerrano left from the previous mission to the car.
Get the ride back to Ray's, and don't wreck it. [Back to top]
  • Once the player has arrived and entered the car, they are instructed to take the car back to Ray's Autos. They must not attract police attention, and most importantly, not wreck it. Wrecking the car will fail the mission at this point. Attracting police attention will make the mission significantly harder in getting the car back to the garage.
Park in the garage. [Back to top]
  • Once they arrive at the garage, they must park the car inside. A yellow coroner will appear inside the garage.
*NOTE: After the last objective has been completed, in-game instructions are now audible and no-onscreen objectives appear
Pass the first speed gun at 60. [Back to top]
  • The player must pass the first speed gun at 60 miles per hour. The gun will be located on the map, and the player must drive to it, and prepare to gain at least 60 miles per hour when passing the gun. Once passed, the screen will flash, and the next gun will be located.
Pass the second speed gun at 70. [Back to top]
  • The player must pass the second speed gun at 70 miles per hour. The gun will be located on the map, and the player must drive to it, and prepare to gain at least 70 miles per hour when passing the gun. Once passed, the screen will flash, and the next gun will be located.


Pass the last speed gun at 100. [Back to top]
  • The player must pass the last speed gun at 100 miles per hour. The gun will be located on the map, and the player must drive to it, and prepare to gain at least 100 miles per hour when passing the gun. Once passed, the mission is completed.

Pre-Mission Instructions[]

  1. Collect the wrecked ride.
  2. Get it back to Ray's.
  3. Fix it up.
  4. Take it for a spin.

Gallery[]

Transcript[]

Pre-Mission
Slink Hey, man, Slink here - about that opportunity. There's a set of wheels to my name beached up in Hunt's Point. Go collect it and fix it up. Consider this your interview. Then we'll take some more.
In the garage
Ray I wanna show you how things work around here. this is where the magic happens. Up here is where we keep track of current vehicle conditions, like heat, damage, and any nitros you've got. Over here is where we deal with the vehicle characteristics, like handling, acceleration, and top speed. You also get the vehicle name here, and what you've got to spend on it here.
  • Right, let's start by putting this heap of junk back together.
  • Out on the street you're gonna pick up some heat. I know you're good but it will happen. So listen up, if you can make it back here without a tail, I can clean things up. Give it a try.
  • Okay, good. So now we've got something that's not gonna fall apart on you. I know Slink though, and I know he's gonna want to see a bit of style too. So, I got just what you need, right here. I got plenty of spare parts lying around, but since you caught me on a good day, you can have one, for free. Just this time, take what you want.
  • Okay kid, that's enough! I got a business to run! You want more, come back when it's not on the house.
  • Okay now for the fun part. Let's jazz these wheels up. I got the best range of paints in town, so pick your color.
  • Okay kid. You can always change your mind later on. I also know a guy that does custom paintjobs, some real psychedelic stuff, but he's outta town today.
  • You've done well. That's a sweet right you got there! I'm impressed. You got an ear for the technical stuff though? Slink is gonna want a fast car so we have to tune this engine for more power. Take a look around though and see what else we can do for ya.
  • You're gonna be doin' plenty of work on plenty of cars in the garage. You can keep your wheels here, and I'll keep a log of the work you do. If you bust your ride, I'll tow what's left of it back for ya. You can drop by any of my places and pick it up. Yeah, I know, I'm too good to you.
Outside garage
Slink Hey, kid. Ray, good to see you, man.
Ray Slink.
Slink Yeah, you got the golden touch, kid - these wheels are looking fly. Ray, do us the honors and wire up the CB.
Ray You bet.
T.K We gonna be talking on that?
Slink We gotta stay in touch for a little while, kid. See I needs ta know you got the expertise I'm requiring. Three of my guys have themselves speed guns yours truly procured from the city police. At the first, you gotta hit 60, at the second 70, and at the third I wanna see you hit at least 100. You got the balls to do that kid?
Passing the first gun
Slink More!
Passing the secondgun
Slink Keep that pedal to the metal!
Passing the last gun
Slink I like what you're giving me, kid, I wanna see some more of what you got. Oh, and you can keep the wheels - do what you like with them. Over.
T.K Ok, Slink - get in touch on a land line huh? I'm gonna lose this set of dials, I feel like I'm in that convoy movie. Err...over and out.

Navigation[]

Missions in Driver: Parallel Lines
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1978 Era Nickel and DimeWheelmanGunmanPay RayHot WheelsRepomanBread RunLast ChanceRosalita RacerPaddy WagonCircuit BreakerTurning The ScrewAir MailJail BreakGift WrappedKidnapRansom
2006 Era The MexicanTailgateGuardian AngelGauntletRush HourRam RaiderShell ShockGate CrasherRiding ShotgunSlinkBishopCandyBear CageHome WreckerCorrigan
Side-Jobs
Variables 1978 and 2006
Easy Medium Hard
Street Race - Easy
Steal to Order - Easy
Street Race - Medium
Steal to Order - Medium
Street Race - Hard
Steal to Order - Hard
1978 only
Easy Medium Hard
Loan Shark - Easy Loan Shark - Medium Loan Shark - Red
2006 only
Easy Medium Hard
Hitman - Easy Hitman - Medium Hitman - Red
Permanently Available 1978 and 2006
Circuit RacesCheckpoint RacesPerfect DeliveryTaxi DriverDriver GPStick UpDemolition SurvivalGetaway Survival
1978 only
Demolition Survival
Categories
Missions1978 Era Missions2006 Era Missions
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