FANDOM


Extracted from Driver Parallel Lines / Cities / levels.

############################################################################
# (C) 2004 Reflections Interactive Ltd
# Need any help then see Will Musson (Game Team)
############################################################################

#
# Please Note:
#	The main game will assume NOW is the first entry and THEN is the second
#
#
# Keywords are NOT case sensitive...

#	Possible entries
# LEVEL			: contains the name to display and the filename
# BaseLifeEvent		: which life event should be loaded for this level.
# Map			: which file to use for the overhead map
# Mood			: file for the mood settings
# Vehicles		: vehicle filename
# GlobalVehicleTextures	: file that contains the global vehicle textures
# CharacterModels	: file that contains the character models
# Animations		: animation file to use
#
# StartPosition		: Co-ordinates to start the level at
#
# Enable commands
#	OldLevel 		: Will tell the game that the city is a D3 city.
#	ForceStart 	: Forces the level to start on boot up - avoiding all menus
#
#	



#############################################################
## Global start points can be put here and will be selectable
## through the development menus. 
## These can be selected via the development frontend menu and override the missions start point
## If the level itself has a start point set then this development menu option will be ignored 

STARTPOINTS

"01. Englewood"		-1856, 80, -3384
"02. Edgewater"		-1608, 0, -1008
"03. Kearny"		-2820, 0, -700
"04. Jersey"		-1828, 0, 896
"05. Bronx"		1068, 40, -3400
"06. Hunts Point"		2400, 40, -3840
"07. Harlem"		276, 20, -2196
"08. Uptown"		780, 0, -1108
"09. Midtown"		180, 0, 236  
"10. Village"		400, 0, 1780
"11. Financial"		-20, 0, 2492
"12. Rikers"		3879, 10, -588 
"13. Steinway"		2556, 10, -400
"14. Long Island"		2852, 0, 1460
"15. Jamaica"		2736, 10, 2936
"16. Redhook"		1244, 0, 4176
"17. Coney"		2828, 0, 4684

"Hunts Point race track"	2187.58,  19.99,  -4513.18
"Kearny race track"		-2958,  0,  727
"La Guardia race track" 	4573, 19.47, -541

"Worst Case" 		72, 2.1, 908

"Cop HQ interior"		-313, 61, 1915
"Rikers interior"		3570, 10, -1650

ENDSTARTPOINTS



#################################################################
# Global settings
# ---------------
# levels.txt wasn't really designed for this kind of thing, but
# these parameters have been placed here anyway.

GLOBALSETTINGS

	ZoomRadius		0.2
	ZoomShape		0.0
	ZoomColour		1.0, 1.0, 1.0
	ZoomSpeedThreshold	0.5
	ZoomSpeedAmount		1.8
	ZoomAmountOverride	0.0

ENDGLOBALSETTINGS



#-----------------------------------------Levels--------------------------------------------

# We can add line comments with the hash (#) symbol....


LEVEL "NYC Now",		"Cities\NYC_NOW_pc.d4c"
	BaseLifeEvent		"LifeEvents\Now\base\base_01.mpc"
	LifeSpoolFile		"LifeEvents\nyc_now_missions.sp"
	MissionTextPackage	"LANG:LifeEvents\nyc_now_mission_text.sp"
	Map			"Overlays\NYC_NOW.map"
	Mood			"Moods\DayNightCycle_now.txt"
	SpooledVehicles		"vehicles\NYC_vehicles.sp"
	GlobalVehicleTextures 	"vehicles\NYC.vgt"
	CharacterModels		"Characters\nyc.sp"
	Animations		"Anims\nyc_now.an4"
	Sound			"Sounds\NYC_NOW.vsb"
	Hud			"Overlays\HUD-NOW"
	PauseMenu		"GUI\PAUSE90S"
	VEditMenu		"GUI\VEGarage90S"
	VEditTutorialMenu		"GUI\VETut70S"
	Font			"90s\"
	Sky			"Skies\Now\Dynamic_Sky_Dome.pkg"
	Era			"NOW"
	
	#ENABLE			ForceStart
END

LEVEL "NYC Then",		"Cities\NYC_THEN_pc.d4c" 		
	BaseLifeEvent		"LifeEvents\Then\base\base_01.mpc"	
	LifeSpoolFile		"LifeEvents\nyc_then_missions.sp"
	MissionTextPackage	"LANG:LifeEvents\nyc_then_mission_text.sp"
	Map			"Overlays\NYC_THEN.map"			
	Mood			"Moods\DayNightCycle_then.txt"		
	SpooledVehicles		"vehicles\NYC_vehicles.sp"
	GlobalVehicleTextures 	"vehicles\NYC.vgt"			
	CharacterModels		"Characters\nyc.sp"
	Animations		"Anims\nyc.an4"				
	Sound			"Sounds\NYC_THEN.vsb"
	Hud			"Overlays\HUD-THEN"
	PauseMenu		"GUI\PAUSE70S"
	VEditMenu		"GUI\VEGarage70S"
	VEditTutorialMenu		"GUI\VETut70S"
	Font			"70s\"
	Sky			"Skies\Then\Dynamic_Sky_Dome.pkg"
	Era			"THEN"

	# ENABLE ForceStart

END

LEVEL "NYC Now - No Missions",	"Cities\NYC_NOW_pc.d4c" 		
	LifeSpoolFile		"LifeEvents\nyc_now_no_missions.sp"
	MissionTextPackage	"LANG:LifeEvents\nyc_now_mission_text.sp"
	BaseLifeEvent		"LifeEvents\NYC_NOW_NO_MISSIONS.mpc"	
	Map			"Overlays\NYC_NOW.map"			
	Mood			"Moods\DayNightCycle_now.txt"		
	SpooledVehicles		"vehicles\NYC_vehicles.sp"
	GlobalVehicleTextures 	"vehicles\NYC.vgt"			
	CharacterModels		"Characters\nyc.sp"
	Animations		"Anims\nyc_now.an4"				
	Sound			"Sounds\NYC_NOW.vsb"
	Hud			"Overlays\HUD-NOW"
	PauseMenu		"GUI\PAUSE90S"
	VEditMenu		"GUI\VEGarage90S"		
	VEditTutorialMenu		"GUI\VETut70S"
	Font			"90s\"
	Sky			"Skies\Now\Dynamic_Sky_Dome.pkg"
	Era			"NOW"

#	StartPosition		712, 2.1, 1212
#	ENABLE			ForceStart
END

LEVEL "NYC Now - No Cops",	"Cities\NYC_NOW_pc.d4c" 
	LifeSpoolFile		"LifeEvents\nyc_now_no_cops.sp"
	MissionTextPackage	"LANG:LifeEvents\nyc_now_mission_text.sp"
	BaseLifeEvent		"LifeEvents\NYC_NOW_NO_COPS.mpc"	
	Map			"Overlays\NYC_NOW.map"			
	Mood			"Moods\DayNightCycle_now.txt"		
	SpooledVehicles		"vehicles\NYC_vehicles.sp"
	GlobalVehicleTextures 	"vehicles\NYC.vgt"			
	CharacterModels		"Characters\nyc.sp"
	Animations		"Anims\nyc_now.an4"				
	Sound			"Sounds\NYC_NOW.vsb"
	Hud			"Overlays\HUD-NOW"
	PauseMenu		"GUI\PAUSE90S"
	VEditMenu		"GUI\VEGarage90S"		
	VEditTutorialMenu		"GUI\VETut70S"
	Font			"90s\"
	Sky			"Skies\Now\Dynamic_Sky_Dome.pkg"
	Era			"NOW"

#	StartPosition		712, 2.1, 1212
#	ENABLE			ForceStart
END

LEVEL "NYC Then - No Missions",	"Cities\NYC_THEN_pc.d4c" 		
	LifeSpoolFile		"LifeEvents\nyc_then_no_missions.sp"
	MissionTextPackage	"LANG:LifeEvents\nyc_then_mission_text.sp"
	BaseLifeEvent		"LifeEvents\NYC_THEN_No_Missions.mpc"	
	Map			"Overlays\NYC_THEN.map"			
	Mood			"Moods\DayNightCycle_then.txt"		
	SpooledVehicles		"vehicles\NYC_vehicles.sp"
	GlobalVehicleTextures 	"vehicles\NYC.vgt"			
	CharacterModels		"Characters\nyc.sp"
	Animations		"Anims\nyc.an4"				
	Sound			"Sounds\NYC_THEN.vsb"
	Hud			"Overlays\HUD-THEN"
	PauseMenu		"GUI\PAUSE70S"
	VEditMenu		"GUI\VEGarage70S"
	VEditTutorialMenu		"GUI\VETut70S"
	Font			"70s\"
	Sky			"Skies\Then\Dynamic_Sky_Dome.pkg"
	Era			"THEN"

	# ENABLE ForceStart

END

LEVEL "NYC Then - No Cops",	"Cities\NYC_THEN_pc.d4c" 		
	LifeSpoolFile		"LifeEvents\nyc_then_no_cops.sp"
	MissionTextPackage	"LANG:LifeEvents\nyc_then_mission_text.sp"
	BaseLifeEvent		"LifeEvents\NYC_THEN_No_Cops.mpc"	
	Map			"Overlays\NYC_THEN.map"			
	Mood			"Moods\DayNightCycle_then.txt"		
	SpooledVehicles		"vehicles\NYC_vehicles.sp"
	GlobalVehicleTextures 	"vehicles\NYC.vgt"			
	CharacterModels		"Characters\nyc.sp"
	Animations		"Anims\nyc.an4"				
	Sound			"Sounds\NYC_THEN.vsb"
	Hud			"Overlays\HUD-THEN"
	PauseMenu		"GUI\PAUSE70S"
	VEditMenu		"GUI\VEGarage70S"
	VEditTutorialMenu		"GUI\VETut70S"
	Font			"70s\"
	Sky			"Skies\Then\Dynamic_Sky_Dome.pkg"
	Era			"THEN"

	# ENABLE ForceStart

END

LEVEL 	"1.1 Nickel and Dime", "Cities\NYC_THEN_pc.d4c" 		
	LifeSpoolFile		"LifeEvents\nyc_then_missions.sp"
	BaseLifeEvent		"LifeEvents\Then\base\base_Nickel_and_Dime.mpc"	
	MissionTextPackage	"LANG:LifeEvents\nyc_then_mission_text.sp"
	Map			"Overlays\NYC_THEN.map"			
	Mood			"Moods\DayNightCycle_then.txt"		
	SpooledVehicles		"vehicles\NYC_vehicles.sp"
	GlobalVehicleTextures 	"vehicles\NYC.vgt"			
	CharacterModels		"Characters\nyc.sp"
	Animations		"Anims\nyc.an4"				
	Sound			"Sounds\NYC_THEN.vsb"
	Hud			"Overlays\HUD-THEN"
	PauseMenu		"GUI\PAUSE70S"
	VEditMenu		"GUI\VEGarage70S"
	VEditTutorialMenu		"GUI\VETut70S"
	Font			"70s\"
	Sky			"Skies\Then\Dynamic_Sky_Dome.pkg"
	Era			"THEN"
	
	#ENABLE			ForceStart
END


LEVEL 	"1.2 Wheelman", 	"Cities\NYC_THEN_pc.d4c" 		
	LifeSpoolFile		"LifeEvents\nyc_then_missions.sp"
	BaseLifeEvent		"LifeEvents\Then\base\base_Wheelman.mpc"
	MissionTextPackage	"LANG:LifeEvents\nyc_then_mission_text.sp"
	Map			"Overlays\NYC_THEN.map"			
	Mood			"Moods\DayNightCycle_then.txt"		
	SpooledVehicles		"vehicles\NYC_vehicles.sp"
	GlobalVehicleTextures 	"vehicles\NYC.vgt"			
	CharacterModels		"Characters\nyc.sp"
	Animations		"Anims\nyc.an4"				
	Sound			"Sounds\NYC_THEN.vsb"
	Hud			"Overlays\HUD-THEN"
	PauseMenu		"GUI\PAUSE70S"
	VEditMenu		"GUI\VEGarage70S"
	VEditTutorialMenu		"GUI\VETut70S"
	Font			"70s\"
	Sky			"Skies\Then\Dynamic_Sky_Dome.pkg"
	Era			"THEN"
	CompleteMissions	"15"
	StartPosition		2447.5, 41.6, -4369.6
	
	#ENABLE			ForceStart
END

LEVEL 	"1.3 Gunman", 	"Cities\NYC_THEN_pc.d4c" 		
	LifeSpoolFile		"LifeEvents\nyc_then_missions.sp"
	BaseLifeEvent		"LifeEvents\Then\base\base_Gunman.mpc"
	MissionTextPackage	"LANG:LifeEvents\nyc_then_mission_text.sp"
	Map			"Overlays\NYC_THEN.map"			
	Mood			"Moods\DayNightCycle_then.txt"		
	SpooledVehicles		"vehicles\NYC_vehicles.sp"
	GlobalVehicleTextures 	"vehicles\NYC.vgt"			
	CharacterModels		"Characters\nyc.sp"
	Animations		"Anims\nyc.an4"				
	Sound			"Sounds\NYC_NOW.vsb"
	Hud			"Overlays\HUD-THEN"
	PauseMenu		"GUI\PAUSE70S"
	VEditMenu		"GUI\VEGarage70S"
	VEditTutorialMenu		"GUI\VETut70S"
	Font			"70s\"
	Sky			"Skies\Then\Dynamic_Sky_Dome.pkg"
	Era			"THEN"
	CompleteMissions	"15,18"
	StartPosition		2087.8, 1.7, 1011.2
	
	#ENABLE			ForceStart
END


LEVEL 	"1.35 Pay Ray", "Cities\NYC_THEN_pc.d4c" 		
	LifeSpoolFile		"LifeEvents\nyc_then_missions.sp"
	BaseLifeEvent		"LifeEvents\Then\base\base_Hot_Wheels.mpc"
	MissionTextPackage	"LANG:LifeEvents\nyc_then_mission_text.sp"
	Map			"Overlays\NYC_THEN.map"			
	Mood			"Moods\DayNightCycle_then.txt"		
	SpooledVehicles		"vehicles\NYC_vehicles.sp"
	GlobalVehicleTextures 	"vehicles\NYC.vgt"			
	CharacterModels		"Characters\nyc.sp"
	Animations		"Anims\nyc.an4"				
	Sound			"Sounds\NYC_NOW.vsb"
	Hud			"Overlays\HUD-THEN"
	PauseMenu		"GUI\PAUSE70S"
	VEditMenu		"GUI\VEGarage70S"
	VEditTutorialMenu		"GUI\VETut70S"
	Font			"70s\"
	Sky			"Skies\Then\Dynamic_Sky_Dome.pkg"
	Era			"THEN"
	CompleteMissions	"15,18,20"
	StartPosition		4567.7, 19.7, -547.7
	
	#ENABLE			ForceStart
END

LEVEL 	"1.4 Hot Wheels", "Cities\NYC_THEN_pc.d4c" 		
	LifeSpoolFile		"LifeEvents\nyc_then_missions.sp"
	BaseLifeEvent		"LifeEvents\Then\base\base_Hot_Wheels.mpc"
	MissionTextPackage	"LANG:LifeEvents\nyc_then_mission_text.sp"
	Map			"Overlays\NYC_THEN.map"			
	Mood			"Moods\DayNightCycle_then.txt"		
	SpooledVehicles		"vehicles\NYC_vehicles.sp"
	GlobalVehicleTextures 	"vehicles\NYC.vgt"			
	CharacterModels		"Characters\nyc.sp"
	Animations		"Anims\nyc.an4"				
	Sound			"Sounds\NYC_NOW.vsb"
	Hud			"Overlays\HUD-THEN"
	PauseMenu		"GUI\PAUSE70S"
	VEditMenu		"GUI\VEGarage70S"
	VEditTutorialMenu		"GUI\VETut70S"
	Font			"70s\"
	Sky			"Skies\Then\Dynamic_Sky_Dome.pkg"
	Era			"THEN"
	CompleteMissions	"15,18,20,444,457"
	StartPosition		3641.7, 1.7, 1321.9
	
	#ENABLE			ForceStart
END



LEVEL 	"2.1 Bread Run/ Pot 2",	"Cities\NYC_THEN_pc.d4c" 		
	LifeSpoolFile		"LifeEvents\nyc_then_missions.sp"
	BaseLifeEvent		"LifeEvents\Then\base\Base_Pot_02.mpc"
	MissionTextPackage	"LANG:LifeEvents\nyc_then_mission_text.sp"
	Map			"Overlays\NYC_THEN.map"			
	Mood			"Moods\DayNightCycle_then.txt"		
	SpooledVehicles		"vehicles\NYC_vehicles.sp"
	GlobalVehicleTextures 	"vehicles\NYC.vgt"			
	CharacterModels		"Characters\nyc.sp"
	Animations		"Anims\nyc.an4"				
	Sound			"Sounds\NYC_NOW.vsb"
	Hud			"Overlays\HUD-THEN"
	PauseMenu		"GUI\PAUSE70S"
	VEditMenu		"GUI\VEGarage70S"
	VEditTutorialMenu		"GUI\VETut70S"
	Font			"70s\"
	Sky			"Skies\Then\Dynamic_Sky_Dome.pkg"
	Era			"THEN"
	CompleteMissions	"15,18,20,444,457,22"
	StartPosition		-49.6, 21.5, -2122.7
	
	#ENABLE			ForceStart
END



LEVEL 	"M 2.2 Last Chance","Cities\NYC_THEN_pc.d4c" 		
	BaseLifeEvent		"LifeEvents\Then\base\Base_Last_Chance.mpc"
	MissionTextPackage	"LANG:LifeEvents\nyc_then_mission_text.sp"
	LifeSpoolFile		"LifeEvents\nyc_then_missions.sp"
	Map			"Overlays\NYC_THEN.map"			
	Mood			"Moods\DayNightCycle_then.txt"		
	SpooledVehicles		"vehicles\NYC_vehicles.sp"
	GlobalVehicleTextures 	"vehicles\NYC.vgt"			
	CharacterModels		"Characters\nyc.sp"
	Animations		"Anims\nyc.an4"				
	Sound			"Sounds\NYC_NOW.vsb"
	Hud			"Overlays\HUD-THEN"
	PauseMenu		"GUI\PAUSE70S"
	VEditMenu		"GUI\VEGarage70S"
	VEditTutorialMenu		"GUI\VETut70S"
	Font			"70s\"
	Sky			"Skies\Then\Dynamic_Sky_Dome.pkg"
	Era			"THEN"
	CompleteMissions	"15,18,20,444,457,22,25"
	StartPosition		-1525.6, 1.8, 2650.0
	
	#ENABLE			ForceStart
END


LEVEL 	"2.3 Repoman",	"Cities\NYC_THEN_pc.d4c" 		
	LifeSpoolFile		"LifeEvents\nyc_then_missions.sp"
	BaseLifeEvent		"LifeEvents\Then\base\Base_Repoman.mpc"
	MissionTextPackage	"LANG:LifeEvents\nyc_then_mission_text.sp"
	Map			"Overlays\NYC_THEN.map"			
	Mood			"Moods\DayNightCycle_then.txt"		
	SpooledVehicles		"vehicles\NYC_vehicles.sp"
	GlobalVehicleTextures 	"vehicles\NYC.vgt"			
	CharacterModels		"Characters\nyc.sp"
	Animations		"Anims\nyc.an4"				
	Sound			"Sounds\NYC_NOW.vsb"
	Hud			"Overlays\HUD-THEN"
	PauseMenu		"GUI\PAUSE70S"
	VEditMenu		"GUI\VEGarage70S"
	VEditTutorialMenu		"GUI\VETut70S"
	Font			"70s\"
	Sky			"Skies\Then\Dynamic_Sky_Dome.pkg"
	Era			"THEN"
	CompleteMissions	"15,18,20,444,457,22,25,27"
	StartPosition		3723.0, 11.9, 2030.6
	
	#ENABLE			ForceStart
END


LEVEL 	"3.1 Rosalita/ Pot3","Cities\NYC_THEN_pc.d4c" 		
	LifeSpoolFile		"LifeEvents\nyc_then_missions.sp"
	BaseLifeEvent		"LifeEvents\Then\base\Base_Pot_03.mpc"
	MissionTextPackage	"LANG:LifeEvents\nyc_then_mission_text.sp"
	Map			"Overlays\NYC_THEN.map"			
	Mood			"Moods\DayNightCycle_then.txt"		
	SpooledVehicles		"vehicles\NYC_vehicles.sp"
	GlobalVehicleTextures 	"vehicles\NYC.vgt"			
	CharacterModels		"Characters\nyc.sp"
	Animations		"Anims\nyc.an4"				
	Sound			"Sounds\NYC_NOW.vsb"
	Hud			"Overlays\HUD-THEN"
	PauseMenu		"GUI\PAUSE70S"
	VEditMenu		"GUI\VEGarage70S"
	VEditTutorialMenu		"GUI\VETut70S"
	Font			"70s\"
	Sky			"Skies\Then\Dynamic_Sky_Dome.pkg"
	Era			"THEN"
	CompleteMissions	"15,18,20,444,457,22,25,27,29"
	StartPosition		3057.6, 2.2, 760.8
	
	#ENABLE			ForceStart
END


LEVEL 	"3.2 Circuit Breaker","Cities\NYC_THEN_pc.d4c" 		
	LifeSpoolFile		"LifeEvents\nyc_then_missions.sp"
	BaseLifeEvent		"LifeEvents\Then\base\Base_Circuit_Breaker.mpc"
	MissionTextPackage	"LANG:LifeEvents\nyc_then_mission_text.sp"
	Map			"Overlays\NYC_THEN.map"			
	Mood			"Moods\DayNightCycle_then.txt"		
	SpooledVehicles		"vehicles\NYC_vehicles.sp"
	GlobalVehicleTextures 	"vehicles\NYC.vgt"			
	CharacterModels		"Characters\nyc.sp"
	Animations		"Anims\nyc.an4"				
	Sound			"Sounds\NYC_NOW.vsb"
	Hud			"Overlays\HUD-THEN"
	PauseMenu		"GUI\PAUSE70S"
	VEditMenu		"GUI\VEGarage70S"
	VEditTutorialMenu		"GUI\VETut70S"
	Font			"70s\"
	Sky			"Skies\Then\Dynamic_Sky_Dome.pkg"
	Era			"THEN"
	CompleteMissions	"15,18,20,444,457,22,25,27,29,34"
	StartPosition		2450.7, 41.7, -4392.3
	
	#ENABLE			ForceStart
END


LEVEL 	"4.1 Paddy Wagon/ Pot4","Cities\NYC_THEN_pc.d4c" 		
	LifeSpoolFile		"LifeEvents\nyc_then_missions.sp"
	BaseLifeEvent		"LifeEvents\Then\base\Base_Pot_04.mpc"
	MissionTextPackage	"LANG:LifeEvents\nyc_then_mission_text.sp"
	Map			"Overlays\NYC_THEN.map"			
	Mood			"Moods\DayNightCycle_then.txt"		
	SpooledVehicles		"vehicles\NYC_vehicles.sp"
	GlobalVehicleTextures 	"vehicles\NYC.vgt"			
	CharacterModels		"Characters\nyc.sp"
	Animations		"Anims\nyc.an4"				
	Sound			"Sounds\NYC_NOW.vsb"
	Hud			"Overlays\HUD-THEN"
	PauseMenu		"GUI\PAUSE70S"
	VEditMenu		"GUI\VEGarage70S"
	VEditTutorialMenu		"GUI\VETut70S"
	Font			"70s\"
	Sky			"Skies\Then\Dynamic_Sky_Dome.pkg"
	Era			"THEN"
	CompleteMissions	"15,18,20,444,457,22,25,27,29,34,36"
	StartPosition		3461.7, 12.3, -1017.0
	
	#ENABLE			ForceStart
END



LEVEL 	"4.2 Turning the Screw","Cities\NYC_THEN_pc.d4c" 		
	LifeSpoolFile		"LifeEvents\nyc_then_missions.sp"
	BaseLifeEvent		"LifeEvents\Then\base\Base_Turning_the_screw.mpc"
	MissionTextPackage	"LANG:LifeEvents\nyc_then_mission_text.sp"
	Map			"Overlays\NYC_THEN.map"			
	Mood			"Moods\DayNightCycle_then.txt"		
	SpooledVehicles		"vehicles\NYC_vehicles.sp"
	GlobalVehicleTextures 	"vehicles\NYC.vgt"			
	CharacterModels		"Characters\nyc.sp"
	Animations		"Anims\nyc.an4"				
	Sound			"Sounds\NYC_NOW.vsb"
	Hud			"Overlays\HUD-THEN"
	PauseMenu		"GUI\PAUSE70S"
	VEditMenu		"GUI\VEGarage70S"
	VEditTutorialMenu		"GUI\VETut70S"
	Font			"70s\"
	Sky			"Skies\Then\Dynamic_Sky_Dome.pkg"
	Era			"THEN"
	CompleteMissions	"15,18,20,444,457,22,25,27,29,34,36,43"
	StartPosition		-2249.8, 12.3, 1272.8
	
	#ENABLE			ForceStart
END



LEVEL 	"4.3 Jail Break",	"Cities\NYC_THEN_pc.d4c" 		
	LifeSpoolFile		"LifeEvents\nyc_then_missions.sp"
	BaseLifeEvent		"LifeEvents\Then\base\Base_Jail_Break.mpc"
	MissionTextPackage	"LANG:LifeEvents\nyc_then_mission_text.sp"
	Map			"Overlays\NYC_THEN.map"			
	Mood			"Moods\DayNightCycle_then.txt"		
	SpooledVehicles		"vehicles\NYC_vehicles.sp"
	GlobalVehicleTextures 	"vehicles\NYC.vgt"			
	CharacterModels		"Characters\nyc.sp"
	Animations		"Anims\nyc.an4"				
	Sound			"Sounds\NYC_NOW.vsb"
	Hud			"Overlays\HUD-THEN"
	PauseMenu		"GUI\PAUSE70S"
	VEditMenu		"GUI\VEGarage70S"
	VEditTutorialMenu		"GUI\VETut70S"
	Font			"70s\"
	Sky			"Skies\Then\Dynamic_Sky_Dome.pkg"
	Era			"THEN"
	CompleteMissions	"15,18,20,444,457,22,25,27,29,34,36,43,45"
	StartPosition		4564.2, 21.4, -548.3
	
	#ENABLE			ForceStart
END



LEVEL 	"5.1 Air Mail/ POT5","Cities\NYC_THEN_pc.d4c" 		
	LifeSpoolFile		"LifeEvents\nyc_then_missions.sp"
	BaseLifeEvent		"LifeEvents\Then\base\Base_Pot_05.mpc"
	MissionTextPackage	"LANG:LifeEvents\nyc_then_mission_text.sp"
	Map			"Overlays\NYC_THEN.map"			
	Mood			"Moods\DayNightCycle_then.txt"		
	SpooledVehicles		"vehicles\NYC_vehicles.sp"
	GlobalVehicleTextures 	"vehicles\NYC.vgt"			
	CharacterModels		"Characters\nyc.sp"
	Animations		"Anims\nyc.an4"				
	Sound			"Sounds\NYC_NOW.vsb"
	Hud			"Overlays\HUD-THEN"
	PauseMenu		"GUI\PAUSE70S"
	VEditMenu		"GUI\VEGarage70S"
	VEditTutorialMenu		"GUI\VETut70S"
	Font			"70s\"
	Sky			"Skies\Then\Dynamic_Sky_Dome.pkg"
	Era			"THEN"
	CompleteMissions	"15,18,20,444,457,22,25,27,29,34,36,43,45,47"
	StartPosition		-3547.0, 2.3, -1787.0
	
	#ENABLE			ForceStart
END


LEVEL 	"6.3 GiftWrapped", "Cities\NYC_THEN_pc.d4c" 		
	LifeSpoolFile		"LifeEvents\nyc_then_missions.sp"
	BaseLifeEvent		"LifeEvents\Then\base\Base_Gift_Wrapped.mpc"
	MissionTextPackage	"LANG:LifeEvents\nyc_then_mission_text.sp"
	Map			"Overlays\NYC_THEN.map"			
	Mood			"Moods\DayNightCycle_then.txt"		
	SpooledVehicles		"vehicles\NYC_vehicles.sp"
	GlobalVehicleTextures 	"vehicles\NYC.vgt"			
	CharacterModels		"Characters\nyc.sp"
	Animations		"Anims\nyc.an4"				
	Sound			"Sounds\NYC_NOW.vsb"
	Hud			"Overlays\HUD-THEN"
	PauseMenu		"GUI\PAUSE70S"
	VEditMenu		"GUI\VEGarage70S"
	VEditTutorialMenu		"GUI\VETut70S"
	Font			"70s\"
	Sky			"Skies\Then\Dynamic_Sky_Dome.pkg"
	Era			"THEN"
	CompleteMissions	"15,18,20,444,457,22,25,27,29,34,36,43,45,47,51,54,58,62"
	StartPosition		4101, 11.8, -615
	
	#ENABLE			ForceStart
END



LEVEL 	"7.1 Kidnap /POT7",	"Cities\NYC_THEN_pc.d4c" 		
	LifeSpoolFile		"LifeEvents\nyc_then_missions.sp"
	BaseLifeEvent		"LifeEvents\Then\base\Base_Pot_07.mpc"
	MissionTextPackage	"LANG:LifeEvents\nyc_then_mission_text.sp"
	Map			"Overlays\NYC_THEN.map"			
	Mood			"Moods\DayNightCycle_then.txt"		
	SpooledVehicles		"vehicles\NYC_vehicles.sp"
	GlobalVehicleTextures 	"vehicles\NYC.vgt"			
	CharacterModels		"Characters\nyc.sp"
	Animations		"Anims\nyc.an4"				
	Sound			"Sounds\NYC_NOW.vsb"
	Hud			"Overlays\HUD-THEN"
	PauseMenu		"GUI\PAUSE70S"
	VEditMenu		"GUI\VEGarage70S"
	VEditTutorialMenu		"GUI\VETut70S"
	Font			"70s\"
	Sky			"Skies\Then\Dynamic_Sky_Dome.pkg"
	Era			"THEN"
	CompleteMissions	"15,18,20,444,457,22,25,27,29,34,36,43,45,47,51,54,58,62,64"
	StartPosition		1111, 9.9, 1897
	
	#ENABLE			ForceStart
END



LEVEL 	"7.2 Ransom",	"Cities\NYC_THEN_pc.d4c" 		
	LifeSpoolFile		"LifeEvents\nyc_then_missions.sp"
	BaseLifeEvent		"LifeEvents\Then\base\Base_Ransom.mpc"
	MissionTextPackage	"LANG:LifeEvents\nyc_then_mission_text.sp"
	Map			"Overlays\NYC_THEN.map"			
	Mood			"Moods\DayNightCycle_then.txt"		
	SpooledVehicles		"vehicles\NYC_vehicles.sp"
	GlobalVehicleTextures 	"vehicles\NYC.vgt"			
	CharacterModels		"Characters\nyc.sp"
	Animations		"Anims\nyc.an4"				
	Sound			"Sounds\NYC_NOW.vsb"
	Hud			"Overlays\HUD-THEN"
	PauseMenu		"GUI\PAUSE70S"
	VEditMenu		"GUI\VEGarage70S"
	VEditTutorialMenu		"GUI\VETut70S"
	Font			"70s\"
	Sky			"Skies\Then\Dynamic_Sky_Dome.pkg"
	Era			"THEN"
	CompleteMissions	"15,18,20,444,457,22,25,27,29,34,36,43,45,47,51,54,58,62,64,67"
	StartPosition		1107, 9.9, 1898
	
	#ENABLE			ForceStart
END





LEVEL 	"8.1 The Mexican",	"Cities\NYC_NOW_pc.d4c" 		
	LifeSpoolFile		"LifeEvents\nyc_now_missions.sp"
	BaseLifeEvent		"LifeEvents\Now\base\Base_The_Mexican.mpc"
	MissionTextPackage	"LANG:LifeEvents\nyc_now_mission_text.sp"
	Map			"Overlays\NYC_NOW.map"			
	Mood			"Moods\DayNightCycle_now.txt"		
	SpooledVehicles		"vehicles\NYC_vehicles.sp"
	GlobalVehicleTextures 	"vehicles\NYC.vgt"			
	CharacterModels		"Characters\nyc.sp"
	Animations		"Anims\nyc_now.an4"				
	Sound			"Sounds\NYC_NOW.vsb"
	Hud			"Overlays\HUD-NOW"
	PauseMenu		"GUI\PAUSE90S"
	VEditMenu		"GUI\VEGarage90S"
	VEditTutorialMenu		"GUI\VETut70S"
	Font			"90s\"
	Sky			"Skies\Now\Dynamic_Sky_Dome.pkg"
	Era			"NOW"
	
	#ENABLE			ForceStart
END


LEVEL 	"8.2 TailGate",	"Cities\NYC_NOW_pc.d4c" 		
	LifeSpoolFile		"LifeEvents\nyc_now_missions.sp"
	BaseLifeEvent		"LifeEvents\Now\base\Base_Tailgate.mpc"
	MissionTextPackage	"LANG:LifeEvents\nyc_now_mission_text.sp"
	Map			"Overlays\NYC_NOW.map"			
	Mood			"Moods\DayNightCycle_now.txt"		
	SpooledVehicles		"vehicles\NYC_vehicles.sp"
	GlobalVehicleTextures 	"vehicles\NYC.vgt"			
	CharacterModels		"Characters\nyc.sp"
	Animations		"Anims\nyc_now.an4"				
	Sound			"Sounds\NYC_NOW.vsb"
	Hud			"Overlays\HUD-NOW"
	PauseMenu		"GUI\PAUSE90S"
	VEditMenu		"GUI\VEGarage90S"
	VEditTutorialMenu		"GUI\VETut70S"
	Font			"90s\"
	Sky			"Skies\Now\Dynamic_Sky_Dome.pkg"
	Era			"NOW"
	CompleteMissions	"81"
	StartPosition		2462, 41, -4369
	
	#ENABLE			ForceStart
END


LEVEL 	"9.2 Gauntlet",	"Cities\NYC_NOW_pc.d4c" 		
	LifeSpoolFile		"LifeEvents\nyc_now_missions.sp"
	BaseLifeEvent		"LifeEvents\Now\base\Base_Gauntlet.mpc"
	MissionTextPackage	"LANG:LifeEvents\nyc_now_mission_text.sp"
	Map			"Overlays\NYC_NOW.map"			
	Mood			"Moods\DayNightCycle_now.txt"		
	SpooledVehicles		"vehicles\NYC_vehicles.sp"
	GlobalVehicleTextures 	"vehicles\NYC.vgt"			
	CharacterModels		"Characters\nyc.sp"
	Animations		"Anims\nyc_now.an4"				
	Sound			"Sounds\NYC_NOW.vsb"
	Hud			"Overlays\HUD-NOW"
	PauseMenu		"GUI\PAUSE90S"
	VEditMenu		"GUI\VEGarage90S"
	VEditTutorialMenu		"GUI\VETut70S"
	Font			"90s\"
	Sky			"Skies\Now\Dynamic_Sky_Dome.pkg"
	Era			"NOW"
	CompleteMissions	"81,84,96"
	StartPosition		1072.3, 3.7, 4166.9

	#ENABLE			ForceStart
END


LEVEL 	"9.3 Riding Shotgun","Cities\NYC_NOW_pc.d4c" 		
	LifeSpoolFile		"LifeEvents\nyc_now_missions.sp"
	BaseLifeEvent		"LifeEvents\Now\base\Base_Riding_Shotgun.mpc"
	MissionTextPackage	"LANG:LifeEvents\nyc_now_mission_text.sp"
	Map			"Overlays\NYC_NOW.map"			
	Mood			"Moods\DayNightCycle_now.txt"		
	SpooledVehicles		"vehicles\NYC_vehicles.sp"
	GlobalVehicleTextures 	"vehicles\NYC.vgt"			
	CharacterModels		"Characters\nyc.sp"
	Animations		"Anims\nyc_now.an4"				
	Sound			"Sounds\NYC_NOW.vsb"
	Hud			"Overlays\HUD-NOW"
	PauseMenu		"GUI\PAUSE90S"
	VEditMenu		"GUI\VEGarage90S"
	VEditTutorialMenu		"GUI\VETut70S"
	Font			"90s\"
	Sky			"Skies\Now\Dynamic_Sky_Dome.pkg"
	Era			"NOW"
	CompleteMissions	"81,84,89,96"
	StartPosition		2177.1, 12.9, -718.0

	#ENABLE			ForceStart
END


LEVEL 	"9.4 Candy",	"Cities\NYC_NOW_pc.d4c" 		
	LifeSpoolFile		"LifeEvents\nyc_now_missions.sp"
	BaseLifeEvent		"LifeEvents\Now\base\Base_Candy.mpc"
	MissionTextPackage	"LANG:LifeEvents\nyc_now_mission_text.sp"
	Map			"Overlays\NYC_NOW.map"			
	Mood			"Moods\DayNightCycle_now.txt"		
	SpooledVehicles		"vehicles\NYC_vehicles.sp"
	GlobalVehicleTextures 	"vehicles\NYC.vgt"			
	CharacterModels		"Characters\nyc.sp"
	Animations		"Anims\nyc_now.an4"				
	Sound			"Sounds\NYC_NOW.vsb"
	Hud			"Overlays\HUD-NOW"
	PauseMenu		"GUI\PAUSE90S"
	VEditMenu		"GUI\VEGarage90S"
	VEditTutorialMenu		"GUI\VETut70S"
	Font			"90s\"
	Sky			"Skies\Now\Dynamic_Sky_Dome.pkg"
	Era			"NOW"
	CompleteMissions	"81,84,89,91,96"
	StartPosition		-2069.1, 84.4, -3191.4

	#ENABLE			ForceStart
END



LEVEL 	"9.5 Attack 1/ Pot9",	"Cities\NYC_NOW_pc.d4c" 		
	LifeSpoolFile		"LifeEvents\nyc_now_missions.sp"
	BaseLifeEvent		"LifeEvents\Now\base\Base_Pot_09.mpc"
	MissionTextPackage	"LANG:LifeEvents\nyc_now_mission_text.sp"
	Map			"Overlays\NYC_NOW.map"			
	Mood			"Moods\DayNightCycle_now.txt"		
	SpooledVehicles		"vehicles\NYC_vehicles.sp"
	GlobalVehicleTextures 	"vehicles\NYC.vgt"			
	CharacterModels		"Characters\nyc.sp"
	Animations		"Anims\nyc_now.an4"				
	Sound			"Sounds\NYC_NOW.vsb"
	Hud			"Overlays\HUD-NOW"
	PauseMenu		"GUI\PAUSE90S"
	VEditMenu		"GUI\VEGarage90S"
	VEditTutorialMenu		"GUI\VETut70S"
	Font			"90s\"
	Sky			"Skies\Now\Dynamic_Sky_Dome.pkg"
	Era			"NOW"
	CompleteMissions	"81,84"
	StartPosition		-2836.5, 1.8, -712.3

	#ENABLE			ForceStart
END


LEVEL 	"10.2 Ram Raider","Cities\NYC_NOW_pc.d4c" 		
	LifeSpoolFile		"LifeEvents\nyc_now_missions.sp"
	BaseLifeEvent		"LifeEvents\Now\base\Base_Ram_Raider.mpc"
	MissionTextPackage	"LANG:LifeEvents\nyc_now_mission_text.sp"
	Map			"Overlays\NYC_NOW.map"			
	Mood			"Moods\DayNightCycle_now.txt"		
	SpooledVehicles		"vehicles\NYC_vehicles.sp"
	GlobalVehicleTextures 	"vehicles\NYC.vgt"			
	CharacterModels		"Characters\nyc.sp"
	Animations		"Anims\nyc_now.an4"				
	Sound			"Sounds\NYC_NOW.vsb"
	Hud			"Overlays\HUD-NOW"
	PauseMenu		"GUI\PAUSE90S"
	VEditMenu		"GUI\VEGarage90S"
	VEditTutorialMenu		"GUI\VETut70S"
	Font			"90s\"
	Sky			"Skies\Now\Dynamic_Sky_Dome.pkg"
	Era			"NOW"
	CompleteMissions	"81,84,107"
	StartPosition		2449.5, 43.0, -3994.2

	#ENABLE			ForceStart
END



LEVEL 	"10.3 Rush Hour","Cities\NYC_NOW_pc.d4c" 		
	LifeSpoolFile		"LifeEvents\nyc_now_missions.sp"
	BaseLifeEvent		"LifeEvents\Now\base\Base_Rush_Hour.mpc"
	MissionTextPackage	"LANG:LifeEvents\nyc_now_mission_text.sp"
	Map			"Overlays\NYC_NOW.map"			
	Mood			"Moods\DayNightCycle_now.txt"		
	SpooledVehicles		"vehicles\NYC_vehicles.sp"
	GlobalVehicleTextures 	"vehicles\NYC.vgt"			
	CharacterModels		"Characters\nyc.sp"
	Animations		"Anims\nyc_now.an4"				
	Sound			"Sounds\NYC_NOW.vsb"
	Hud			"Overlays\HUD-NOW"
	PauseMenu		"GUI\PAUSE90S"
	VEditMenu		"GUI\VEGarage90S"
	VEditTutorialMenu		"GUI\VETut70S"
	Font			"90s\"
	Sky			"Skies\Now\Dynamic_Sky_Dome.pkg"
	Era			"NOW"
	CompleteMissions	"81,84"
	StartPosition		3392.5, 3.0, -73.9

	#ENABLE			ForceStart
END


LEVEL 	"10.4 Slink","Cities\NYC_NOW_pc.d4c" 		
	LifeSpoolFile		"LifeEvents\nyc_now_missions.sp"
	BaseLifeEvent		"LifeEvents\Now\base\Base_Slink.mpc"
	MissionTextPackage	"LANG:LifeEvents\nyc_now_mission_text.sp"
	Map			"Overlays\NYC_NOW.map"			
	Mood			"Moods\DayNightCycle_now.txt"		
	SpooledVehicles		"vehicles\NYC_vehicles.sp"
	GlobalVehicleTextures 	"vehicles\NYC.vgt"			
	CharacterModels		"Characters\nyc.sp"
	Animations		"Anims\nyc_now.an4"				
	Sound			"Sounds\NYC_NOW.vsb"
	Hud			"Overlays\HUD-NOW"
	PauseMenu		"GUI\PAUSE90S"
	VEditMenu		"GUI\VEGarage90S"
	VEditTutorialMenu		"GUI\VETut70S"
	Font			"90s\"
	Sky			"Skies\Now\Dynamic_Sky_Dome.pkg"
	Era			"NOW"
	CompleteMissions	"81,84,100,102,107"
	StartPosition		-15.5, 21.6, -2121.4
	#ENABLE			ForceStart
END


LEVEL 	"10.5 Attack2/ Pot 10","Cities\NYC_NOW_pc.d4c" 		
	LifeSpoolFile		"LifeEvents\nyc_now_missions.sp"
	BaseLifeEvent		"LifeEvents\Now\base\Base_Pot_10.mpc"
	MissionTextPackage	"LANG:LifeEvents\nyc_now_mission_text.sp"
	Map			"Overlays\NYC_NOW.map"			
	Mood			"Moods\DayNightCycle_now.txt"		
	SpooledVehicles		"vehicles\NYC_vehicles.sp"
	GlobalVehicleTextures 	"vehicles\NYC.vgt"			
	CharacterModels		"Characters\nyc.sp"
	Animations		"Anims\nyc_now.an4"				
	Sound			"Sounds\NYC_NOW.vsb"
	Hud			"Overlays\HUD-NOW"
	PauseMenu		"GUI\PAUSE90S"
	VEditMenu		"GUI\VEGarage90S"
	VEditTutorialMenu		"GUI\VETut70S"
	Font			"90s\"
	Sky			"Skies\Now\Dynamic_Sky_Dome.pkg"
	Era			"NOW"
	CompleteMissions	"81,84"
	StartPosition		2449.5, 43.0, -3994.2

	#ENABLE			ForceStart
END



LEVEL 	"11.1 Gate Crasher","Cities\NYC_NOW_pc.d4c" 		
	LifeSpoolFile		"LifeEvents\nyc_now_missions.sp"
	BaseLifeEvent		"LifeEvents\Now\base\Base_Gate_Crasher.mpc"
	MissionTextPackage	"LANG:LifeEvents\nyc_now_mission_text.sp"
	Map			"Overlays\NYC_NOW.map"			
	Mood			"Moods\DayNightCycle_now.txt"		
	SpooledVehicles		"vehicles\NYC_vehicles.sp"
	GlobalVehicleTextures 	"vehicles\NYC.vgt"			
	CharacterModels		"Characters\nyc.sp"
	Animations		"Anims\nyc_now.an4"				
	Sound			"Sounds\NYC_NOW.vsb"
	Hud			"Overlays\HUD-NOW"
	PauseMenu		"GUI\PAUSE90S"
	VEditMenu		"GUI\VEGarage90S"
	VEditTutorialMenu		"GUI\VETut70S"
	Font			"90s\"
	Sky			"Skies\Now\Dynamic_Sky_Dome.pkg"
	Era			"NOW"
	CompleteMissions	"81,84,96,102"
	StartPosition		-250.4, 3.0, 2972.3

	#ENABLE			ForceStart
END



LEVEL 	"11.3 Bishop","Cities\NYC_NOW_pc.d4c" 		
	LifeSpoolFile		"LifeEvents\nyc_now_missions.sp"
	BaseLifeEvent		"LifeEvents\Now\base\Base_Bishop.mpc"
	MissionTextPackage	"LANG:LifeEvents\nyc_now_mission_text.sp"
	Map			"Overlays\NYC_NOW.map"			
	Mood			"Moods\DayNightCycle_now.txt"		
	SpooledVehicles		"vehicles\NYC_vehicles.sp"
	GlobalVehicleTextures 	"vehicles\NYC.vgt"			
	CharacterModels		"Characters\nyc.sp"
	Animations		"Anims\nyc_now.an4"				
	Sound			"Sounds\NYC_NOW.vsb"
	Hud			"Overlays\HUD-NOW"
	PauseMenu		"GUI\PAUSE90S"
	VEditMenu		"GUI\VEGarage90S"
	VEditTutorialMenu		"GUI\VETut70S"
	Font			"90s\"
	Sky			"Skies\Now\Dynamic_Sky_Dome.pkg"
	Era			"NOW"
	CompleteMissions	"81,84,96,102,107,109,116"
	StartPosition		-1968.4, 57, -2304.5

	#ENABLE			ForceStart
END

LEVEL 	"11.4 Attack3/ Pot 11","Cities\NYC_NOW_pc.d4c" 		
	LifeSpoolFile		"LifeEvents\nyc_now_missions.sp"
	BaseLifeEvent		"LifeEvents\Now\base\Base_Pot_11.mpc"
	MissionTextPackage	"LANG:LifeEvents\nyc_now_mission_text.sp"
	Map			"Overlays\NYC_NOW.map"			
	Mood			"Moods\DayNightCycle_now.txt"		
	SpooledVehicles		"vehicles\NYC_vehicles.sp"
	GlobalVehicleTextures 	"vehicles\NYC.vgt"			
	CharacterModels		"Characters\nyc.sp"
	Animations		"Anims\nyc_now.an4"				
	Sound			"Sounds\NYC_NOW.vsb"
	Hud			"Overlays\HUD-NOW"
	PauseMenu		"GUI\PAUSE90S"
	VEditMenu		"GUI\VEGarage90S"
	VEditTutorialMenu		"GUI\VETut70S"
	Font			"90s\"
	Sky			"Skies\Now\Dynamic_Sky_Dome.pkg"
	Era			"NOW"
	CompleteMissions	"81,84,96,102,107"
	StartPosition		3623.6, 11.8, -497.8

	#ENABLE			ForceStart
END


LEVEL 	"12.1 Homewrecker/ Pot 12","Cities\NYC_NOW_pc.d4c" 		
	LifeSpoolFile		"LifeEvents\nyc_now_missions.sp"
	BaseLifeEvent		"LifeEvents\Now\base\Base_Pot_12.mpc"
	MissionTextPackage	"LANG:LifeEvents\nyc_now_mission_text.sp"
	Map			"Overlays\NYC_NOW.map"			
	Mood			"Moods\DayNightCycle_now.txt"		
	SpooledVehicles		"vehicles\NYC_vehicles.sp"
	GlobalVehicleTextures 	"vehicles\NYC.vgt"			
	CharacterModels		"Characters\nyc.sp"
	Animations		"Anims\nyc_now.an4"				
	Sound			"Sounds\NYC_NOW.vsb"
	Hud			"Overlays\HUD-NOW"
	PauseMenu		"GUI\PAUSE90S"
	VEditMenu		"GUI\VEGarage90S"
	VEditTutorialMenu		"GUI\VETut70S"
	Font			"90s\"
	Sky			"Skies\Now\Dynamic_Sky_Dome.pkg"
	Era			"NOW"
	CompleteMissions	"81,84,89,91,94,96,98,100,102,105,107,109,113,116"
	StartPosition		7, 2.2, -1804

	#ENABLE			ForceStart
END

LEVEL 	"12.3 Bear Cage",	"Cities\NYC_NOW_pc.d4c" 		
	LifeSpoolFile		"LifeEvents\nyc_now_missions.sp"
	BaseLifeEvent		"LifeEvents\Now\base\Base_Bear_Cage.mpc"
	MissionTextPackage	"LANG:LifeEvents\nyc_now_mission_text.sp"
	Map			"Overlays\NYC_NOW.map"			
	Mood			"Moods\DayNightCycle_now.txt"		
	SpooledVehicles		"vehicles\NYC_vehicles.sp"
	GlobalVehicleTextures 	"vehicles\NYC.vgt"			
	CharacterModels		"Characters\nyc.sp"
	Animations		"Anims\nyc_now.an4"				
	Sound			"Sounds\NYC_NOW.vsb"
	Hud			"Overlays\HUD-NOW"
	PauseMenu		"GUI\PAUSE90S"
	VEditMenu		"GUI\VEGarage90S"
	VEditTutorialMenu		"GUI\VETut70S"
	Font			"90s\"
	Sky			"Skies\Now\Dynamic_Sky_Dome.pkg"
	Era			"NOW"
	CompleteMissions	"81,84,89,91,94,96,98,100,102,105,107,109,113,116"
	StartPosition		707, 1.8, 925

	#ENABLE			ForceStart
END


LEVEL  "12.4 Corrigan",	"Cities\NYC_NOW_pc.d4c" 		
	LifeSpoolFile		"LifeEvents\nyc_now_missions.sp"
	BaseLifeEvent		"LifeEvents\Now\base\Base_Corrigan.mpc"
	MissionTextPackage	"LANG:LifeEvents\nyc_now_mission_text.sp"
	Map			"Overlays\NYC_NOW.map"			
	Mood			"Moods\DayNightCycle_now.txt"		
	SpooledVehicles		"vehicles\NYC_vehicles.sp"
	GlobalVehicleTextures 	"vehicles\NYC.vgt"			
	CharacterModels		"Characters\nyc.sp"
	Animations		"Anims\nyc_now.an4"				
	Sound			"Sounds\NYC_NOW.vsb"
	Hud			"Overlays\HUD-NOW"
	PauseMenu		"GUI\PAUSE90S"
	VEditMenu		"GUI\VEGarage90S"
	VEditTutorialMenu		"GUI\VETut70S"
	Font			"90s\"
	Sky			"Skies\Now\Dynamic_Sky_Dome.pkg"
	Era			"NOW"
	CompleteMissions	"81,84,89,91,94,96,98,100,102,105,107,109,113,116,118,124"
	StartPosition		7, 2.2, -1804

	#ENABLE			ForceStart
END

LEVEL " Incidentals Then",	"Cities\NYC_THEN_pc.d4c" 		
	LifeSpoolFile		"LifeEvents\dev\incidentalsthen.sp"
	BaseLifeEvent		"LifeEvents\Then\base\Base_Incidentals_Then.mpc"
	MissionTextPackage	"LANG:LifeEvents\nyc_then_mission_text.sp"
	Map			"Overlays\NYC_THEN.map"			
	Mood			"Moods\DayNightCycle_then.txt"		
	SpooledVehicles		"vehicles\NYC_vehicles.sp"
	GlobalVehicleTextures 	"vehicles\NYC.vgt"			
	CharacterModels		"Characters\nyc.sp"
	Animations		"Anims\nyc.an4"				
	Sound			"Sounds\NYC_THEN.vsb"
	Hud			"Overlays\HUD-THEN"
	PauseMenu		"GUI\PAUSE70S"
	VEditMenu		"GUI\VEGarage70S"
	VEditTutorialMenu		"GUI\VETut70S"
	Font			"70s\"
	Sky			"Skies\Then\Dynamic_Sky_Dome.pkg"
	Era			"THEN"
	
	# ENABLE ForceStart

END

LEVEL " Incidentals Now",	"Cities\NYC_NOW_pc.d4c" 		
	LifeSpoolFile		"LifeEvents\dev\incidentalsnow.sp"
	BaseLifeEvent		"LifeEvents\Now\base\Base_Incidentals_Now.mpc"
	MissionTextPackage	"LANG:LifeEvents\nyc_now_mission_text.sp"
	Map			"Overlays\NYC_NOW.map"			
	Mood			"Moods\DayNightCycle_now.txt"		
	SpooledVehicles		"vehicles\NYC_vehicles.sp"
	GlobalVehicleTextures 	"vehicles\NYC.vgt"			
	CharacterModels		"Characters\nyc.sp"
	Animations		"Anims\nyc_now.an4"				
	Sound			"Sounds\NYC_NOW.vsb"
	Hud			"Overlays\HUD-NOW"
	PauseMenu		"GUI\PAUSE90S"
	VEditMenu		"GUI\VEGarage90S"
	VEditTutorialMenu		"GUI\VETut70S"
	Font			"90s\"
	Sky			"Skies\Now\Dynamic_Sky_Dome.pkg"
	Era			"NOW"	
	#ENABLE			ForceStart

END

LEVEL "Demo",		"Cities\NYC_Then_pc.d4c" 		
	LifeSpoolFile		"LifeEvents\dev\demo.sp"
	BaseLifeEvent		"LifeEvents\Then\base\base_Demo.mpc"
	MissionTextPackage	"LANG:LifeEvents\nyc_now_mission_text.sp"
	Map			"Overlays\NYC_THEN.map"			
	Mood			"Moods\DayNightCycle_then.txt"		
	SpooledVehicles		"vehicles\NYC_vehicles.sp"
	GlobalVehicleTextures 	"vehicles\NYC.vgt"				
	CharacterModels		"Characters\nyc.sp"
	Animations		"Anims\nyc.an4"				
	Sound			"Sounds\NYC_THEN.vsb"
	Hud			"Overlays\HUD-THEN"
	PauseMenu		"GUI\PAUSE70S"
	VEditMenu		"GUI\VEGarage70S"
	VEditTutorialMenu		"GUI\VETut70S"
	Font			"70s\"
	Sky			"Skies\Then\Dynamic_Sky_Dome.pkg"
	Era			"THEN"

	# ENABLE ForceStart

END


LEVEL "Vehicle Test-Then",	"Cities\NYC_THEN_PS2.d4c" 		
	BaseLifeEvent		"LifeEvents\Then\base\base_01.mpc"	
	LifeSpoolFile		"LifeEvents\test_nyc_then_missions.sp"
	MissionTextPackage	"LANG:LifeEvents\nyc_then_mission_text.sp"
	Map			"Overlays\NYC_THEN.map"			
	Mood			"Moods\DayNightCycle_then.txt"		
	SpooledVehicles		"vehicles\test_NYC_vehicles.sp"
	GlobalVehicleTextures 	"vehicles\NYC.vgt"			
	CharacterModels		"Characters\nyc.sp"
	Animations		"Anims\nyc.an4"				
	Sound			"Sounds\NYC_THEN.vsb"
	Hud			"Overlays\HUD-THEN"
	PauseMenu		"GUI\PAUSE70S"
	VEditMenu		"GUI\VEGarage70S"
	VEditTutorialMenu		"GUI\VETut70S"
	Font			"70s\"
	Sky			"Skies\Then\Dynamic_Sky_Dome.pkg"
	Era			"THEN"

	# ENABLE ForceStart

End




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